His first major project as head honcho? GOAT, a fantastical, world-expanding journey through a parallel universe populated by anthropomorphic animals."Coming into it was a little bit nerve-racking because it's such an ambitious project and there were a lot of expectations for it to look the way it eventually looked," Pozo told ABC News."But I knew that I had such a strong team behind me, so all the nerves started to go away once we started to actually make the movie."An animation fan from childhood, Pozo began his career at TAFE NSW's Sydney design centre."The thing I learned the most [at TAFE] was to be specific with the discipline that I wanted to chase I learned a lot about different disciplines in 3D animation, which encompass modelling, lighting [and] a lot of the filmmaking stuff that was involved in making an animated feature," Pozo says."But what I really took out of it was that I wanted to focus on performance and movements, and the actual specific animation part of it."After stints on Australian shows like Erky Perky (2006-10) and in London visual effects houses, Pozo was poached by Sony as a character animator, working on blockbuster films like Hotel Transylvania (2012) and Spider-Man: Across the Spider-Verse (2023).When it came to leading up to 120 animators for GOAT, Pozo felt up to the task after his years of training."The head of character animation is essentially tasked to bring the vision of the directors to the screen using a very large number of very skilled animators," he says."It was an incredibly collaborative process with our director, Tyree Dillihay